One of the first officially licensed games, which appeared years earlier than the current craze for video games and non-fungible tokens, shut closed leaving that those who invested with little to show except a bunch of worthless NFTs.
As Kotaku saw, Delta Time quit two weeks ago. The game was first launched in 2019 using the open-source blockchain, Ethereum, and was built on players collecting and trading F1 cars, drivers, and components. In this annoying trend, it was considered a pretty large deal, as it used the official F1 license, and was the source of the most expensive NFT sold in 2019. One F1-Dateway vehicle costed over $100,000. I wonder how much it is worth now… I’m guessing.
Related: 5 Things I would like to buy more than NFTs in games.
While F1-based Delta Time acted with hype in its promise of “play to earn” and as an early example of how blockchain-powered games might work, it seemed that the experiment has failed. The game announced its closed on March 15. It left players scrambing because it had just been able to get the ball rolling. The developer Animoca didn’t have the ability to renew its F1 license and the game’s title shut down allowing games to get used to practically useless tokens.
via racefans.net
Their NFTs may still exist but without having to play this game or if they were successful, their value is almost useless. Moreover, the developer said that a new update would suggest that all other F1 Delta Time assets could be swapped for Proxy Assets, which can be used in the future to obtain NFTs across the ReVV Motorsport ecosystem.
While games that close down isn’t in itself unusual or unusual, players typically spend more money on in-game items to improve their experience, but as long as F1 is pitching their in-game items as investments, and the game merely a way to earn, it looks like the main premise is largely bad.
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