Home Esports Yuumi Rework Is Live and Counter Jungling Nerfs Reverted

Yuumi Rework Is Live and Counter Jungling Nerfs Reverted

by Rohat Dicle Kılınç

LoL Patch 13.5 is here and once again, it is a big one.


Riot is not slowing with the big patches so far in Season 2023. As we get closer to the MSI and the patch that the event will be played on, the balance team is trying to find the meta both good for pro play and solo queue. To this goal, LoL patch 13.5 once again has some big jungle changes, just like the last three patches had. This time around changes is focused on bringing counter jungler back into the game to punish early ganks, which are almost mandatory at this point in the game.

There are also multiple pro play staples that got touched. Caitlyn, Xayah and Ashe have been popular and strong bot lane picks ever since for a few patches now, and all three will see some amount of nerfs. But these changes aren’t so big that solo queue players should worry about their viability for climbing, maybe with the exception of support Ashe which was nerfed repeatedly for a couple of patches now. Another big hit for pro play is Aurelion Sol. The Star Forger was enabled first-time last week in the LCS and was one of the highest champions immediately. Combined with how strong it is in solo queue, no surprise he is getting nerfed.

Some big buffs that might affect professional leagues are Rumble and Jinx. Neither champion was already too bad in the current meta, but because they did not have the highest win rates Riot is giving them a little boost. It wouldn’t be too surprising if this pushes pros to give these two a chance, especially Jinx. On the solo queue side, Fizz and Tryndamere are two champions players should be considering.

While mentioning solo queue, two of the most frustrating champions in recent patches, Gangplank and AP Twitch, are finally getting some well-deserved nerfs. Considering how strong they were these buffs might not be enough, but it’s still a good start.

Yuumi rework is here sooner than expected

yuumi

When Riot gutted Yuumi at the start of the year because of how popular she was in pro play, but not so good in solo queue, they said it was intentional with the anticipation of a rework. Many players expected this rework to happen sometime in the middle of the year, but the cat is back after only a couple of patches in the dumpster.

Her new kit isn’t that different from before, she still has the ability to attach to allies and she still is an enchanter. But, she is not so much of a healer anymore as her Zoomies now gives shields. Two big frustrating parts of Yuumi’s kit, the movement speed and the Adaptive Force she used to give to her allies, are also a thing of the past. The goal of this quick rework is to make Yuumi a beginner-friendly champion popular among new players, without the usual pro-play dominance.

  • Base Stats
    • Health Growth: 84 ⇒ 69
    • Base Mana: 400 ⇒ 440
  • Passive – Feline Friendship
    • [NEW] Base Armor: When Yuumi’s spells or attacks affect champions, she heals herself and charges a heal for her allies. If she attaches within the next 4 seconds, she brings the heal to her ally as well. While attached, this effect automatically occurs.
    • [NEW] Making Friends: While attached, Yuumi builds Friendship whenever her Ally kills enemy champions and minions. Each ally has their own unique Friendship score. While attached to her Best Friend, Yuumi’s abilities gain bonus effects.
    • Cooldown: 20-10 seconds (levels 1-11)
    • Heal Amount: 25-110 (+15% AP) (levels 1-18)
    • Pouncing Passive: While Yuumi’s passive is ready her auto attack range is increased by 50
  • Q – Prowling Projectile
    • Ability Description: Yuumi fires a missile that slows the first enemy hit. If cast while attached, Yuumi can control the missile for a short period before it becomes empowered, greatly accelerating and slowing enemies by an increased amount.
    • Best Friend Bonus: This ability’s slow will always be empowered and hitting enemy champions also grants 10/12/14/16/18/20 (+10% AP) on-hit damage to her ally for 5 seconds. This damage is increased by up to 75% based on her ally’s Critical Strike Chance.
    • Cooldown: 7.5/7.25/7.0/6.75/6.5/6.25 seconds
    • Mana Cost: 50/55/60/65/70/75
    • Damage: 60/90/120/150/180/210 (+20% AP)
    • Slow: 20% for 1 second
    • Best Friend Empowered Damage: 80/140/200/260/320/380 (+35% AP)
    • Best Friend Empowered Slow: 55/60/65/70/75/80% decaying over 2 seconds to 20%
    • Projectile Missile Width: 65 ⇒ 60
    • [NEW] Eyes like a Cat: Hitting an enemy with Yuumi’s Q now reveals them. (Note: this will not reveal stealthed enemies.)
  • W – You and Me!
    • [REMOVED] Adaptive Force Bonus: Yuumi and her attached ally will no longer receive adaptive force bonus stats
    • [REMOVED] Was UnfAery: Yuumi’s W no longer counts as a “Positive Boon” for Summon Aery
    • Best Friend Bonus: Yuumi gains an additional 10-20% heal and shield power (based on Ally level) and her Best Friend gains 3/5/7/9/11 (+4% AP) on-hit healing. This is affected by Yuumi’s heal and shield power.
  • E – Zoomies
    • [NEW] Trading Heals for Shields: Now shields allies instead of healing
    • Cooldown: 12/11.5/11/10.5/10 seconds
    • Mana Cost: 80/90/100/110/120
    • Shield Strength: 90/120/150/180/210 (+30% AP)
    • Movement Speed Bonus: Allies receive a 20% movement speed bonus while Yuumi’s E shield persists (until shield is broken or decays after 3 seconds)
    • Attack Speed Bonus: 35% (+8% per 100 AP)
    • Anchor Mana Restoration: Yuumi restores 20/24/28/32/36 Mana to her Anchor (not herself), increased by up to 100% based on their missing Mana (30% to 80% missing mana).
    • A Helping Paw: E – Zoomies! does not have a Best Friend bonus because Yuumi should be able to save all her allies
  • R – Final Chapter
    • Ability Description: For 3.5 seconds, Yuumi fires 5 magical waves that affect enemies and allies. If cast while attached, Yuumi can steer the waves to follow her mouse. For ally champions, the waves heal. The heal is increased by 130% on her Best Friend. All excess healing is converted to a shield, lasting 3 seconds after the ability ends. For all enemies, the waves deal damage and apply a stacking slow.
    • Cooldown: 110/100/90 seconds ⇒ 120/110/100 seconds
    • Magic Damage per Wave: 60/80/100 (+20% AP) ⇒ 75/100/125 (+20% AP)
    • Heal per Wave: 35/50/65 (+15% AP)
    • Slow Duration: 1.25 seconds
    • Slow Amount: 10% + 10% additive per wave hit (maximum of 50% slow)
    • Best Friend Bonus: Waves also grant Yuumi’s Best Friend 20/40/60 (+10% AP) Armor and Magic Resistance for the duration of the spell.

When does LoL patch 13.5 go live?

Patch 13.5 will go live on March 8.

The first region that the patch will drop is the Oceania servers at 10 AM AEDT. The rest of the servers will follow suit in the morning hours of their respective regions. Here are the timings for most servers:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

LoL patch 13.5 complete changes

Champion Buffs

Aatrox

  • W – Infernal Chains
    • Cooldown: 20/18.5/17/15.5/14 seconds ⇒ 20/18/16/14/12 seconds
    • Slow: 25% at all ranks ⇒ 25/27.5/30/32.5/35%
  • R – World Ender
    • Bonus AD: 20/30/40% AD ⇒ 20/32.5/45% AD

Fizz

  • W – Seastone Trident
    • Mana Restored: 20/28/36/44/52 ⇒ 30/40/50/60/70 (note: this is 100% of mana cost)
  • E – Playful/Trickster
    • Magic Damage: 70/120/170/220/270 (+90% AP) ⇒ 80/130/180/230/280 (+90% AP)
    • Mana Cost: 90/95/100/105/110 ⇒ 75/80/85/90/95

Jinx

  • Base Stats
    • Attack Speed Growth: 1% ⇒ 1.36%
  • W – Zap!
    • Mana Cost: 50/55/60/65/70 ⇒ 40/45/50/55/60
    • Slow: 30/40/50/60/70% ⇒ 40/50/60/70/80%
  • R – Super Mega Death Rocket!
    • Damage Cap Against Monsters: 800 ⇒ 1200

Kennen

  • Q – Thundering Shuriken
    • Cooldown: 8/7/6/5/4 seconds ⇒ 7/6.25/5.5/4.75/4 seconds
    • Magic Damage: 75/120/165/210/255 (+ 75% AP) ⇒ 75/125/175/225/275 (+ 85% AP)
  • W – Electrical Surge
    • [NEW] Shock Zone: A range indicator will be visible to Kennen when an enemy champion becomes marked.
  • E – Lightning Rush
    • Damage to Minions Modifier: 50% ⇒ 65%

LeBlanc

  • Q – Sigil of Malice
    • [NEW] Mana for Magic Tricks: Killing a unit with either part of Sigil of Malice restores 100% of the Mana Cost and 30% of the spell’s remaining cooldown.
    • [NEW] Minions, Disappear!: Sigil of Malice now deals an additional 10-146 (levels 1-18) damage to minions.
  • R – Mimic
    • [NEW] Mimic – Sigil of Malice: R > Q will now mimic the bonus damage to minions of the original ability.

Qiyana

  • Q – Edge of Ixtal/Elemental Wrath
    • Physical Damage: 50/80/110/140/170 (+75% bonus AD)⇒ 50/85/120/155/190 (+75% bonus AD)
  • E – Audacity
    • Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds

Rumble

  • E – Electro Harpoon
    • Magic Resist Shred on One Harpoon Hit: 10% ⇒ 12/14/16/18/20%
    • Magic Resist Shred on Two Harpoons Hit: 20% ⇒ 24/28/32/36/40%

Samira

  • Passive – Daredevil Impulse
    • Movement Speed per Stack: 1/2/3/4% per stack (maxed out at 6-24%) ⇒ 2/2.5/3/3.5% per stack (maxed out at 12-21%)

Tryndamere

  • Base Stats
    • Health Growth: 112 ⇒ 115
    • Attack Damage Growth: 3.7 ⇒ 4

Champion Nerfs

Aurelion Sol

  • Base Stats
    • Health Growth: 100 ⇒ 95
    • Armor Growth: 4.6 ⇒ 4.3
  • Q – Breath of Light
    • Burst Proc Damage: 20 – 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 40% AP) (+ (0.031% Stardust stacks) of target maximum health ⇒ 20 – 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 35% AP) (+ (0.031% Stardust stacks) of target maximum health

Caitlyn

  • Base Stats
    • Base Armor: 28 ⇒ 27
    • Base Attack Damage: 62 ⇒ 60

Gangplank

  • Passive – Trial by Fire
    • Bonus True Damage: 55-310 (+ 100% bonus AD) (+ 0-200 based on critical chance) ⇒ 50-250 (+ 100% bonus AD) (+ 0-200 based on critical chance)
  • E – Powder Keg
    • [NEW] Kegs Ahoy!: All players will now be able to see the number of kegs Gangplank has available beneath his mana bar.
    • Keg Recharge Rate: 18/17/16/15/14 seconds ⇒ 18 seconds at all ranks

Rammus

  • Base Stats
    • Attack Damage Growth: 3.5 ⇒ 2.75
  • Q – Powerball
    • Magic Damage: 100/130/160/190/220 (+100% AP) ⇒ 100/125/150/175/200 (+100% AP)

Twitch

  • E – Contaminate
    • Magic Damage per Stack: 35% AP ⇒ 30% AP

Xayah

  • E – Bladecaller
    • Physical Damage: 55/65/75/85/95 (+60% bonus AD) ⇒ 50/60/70/80/90 (+60% bonus AD)
    • Cooldown: 10/9.5/9/8.5/8 seconds ⇒ 11/10.5/10/9.5/9 seconds

Yorick

  • E – Mourning Mist
    • Ghoul Bonus Damage: 40% ⇒ 30% (Note: this is applied up to 8 times per Ghoul).

Champion Adjustments

Ashe

  • Q – Ranger’s Focus
    • Mana Cost: 50 ⇒ 30
    • Empowered Duration: 4 seconds ⇒ 6 seconds
  • W – Volley
    • Physical Damage: 20/35/50/65/80 (+ 100% AD) ⇒ 10/25/40/55/70 (+ 100% AD)
  • R – Enchanted Crystal Arrow
    • Cooldown: 80/70/60 ⇒ 100/80/60

Azir

  • Base Stats
    • Base Health: 622 ⇒ 550
    • Armor Growth: 4.2 ⇒ 5
    • Base Mana: 380 ⇒ 320
    • Mana Growth: 36 ⇒ 40
    • Attack Damage Growth: 2.8 ⇒ 3.5
    • Base Attack Speed: 0.625 (Note: Unchanged)
    • Attack Speed Ratio: 0.625 ⇒ 0.694
    • Attack Speed Growth: 3% ⇒ 5%
  • Passive – Shurima’s Legacy
    • Duration: 60 seconds ⇒ 30 seconds
    • Damage: 150 (+4 per minute) (+15% AP) physical damage ⇒ 230-410 (based on level) (+40% AP) magic damage
    • [REMOVED] Bonus Damage to Champions: 37.5% bonus damage ⇒ 0% bonus damage
    • [NEW] Spell-cial Effects: Azir’s Sun Disc will now apply Azir’s spell effects as a single-target spell
    • Sun Disc Health: 2550 ⇒ 3000
    • Sun Disc Armor: 60 (+1 per minute) ⇒ 30-90 (based on level)
    • Sun Disc Magic Resist: 100 (+1 per minute) ⇒ 30-90 (based on level)
    • Sun Disc Debuff: Loses 100 armor while Azir is far away or dead ⇒ Loses 100 armor and magic resist while Azir is far away or dead
    • Cooldown: 180 seconds ⇒ 90 seconds (Note: Cooldown begins after the Sun Disc falls.)
    • Bugfix: Azir’s Sun Disc will no longer lose Armor and Magic Resist while Azir is untargetable
  • Q – Conquering Sands
    • Magic Damage: 70/90/110/130/150 (+30% AP) ⇒ 60/80/100/120/140 (+35% AP) (Note: this will be a buff at 200 AP and above.)
    • Mana Cost : 55 ⇒ 65/70/75/80/85
  • W – Arise!
    • Slower Soldiers: 15/25/35/45/55% passive attack speed ⇒ 50/60/70/80/90 additional magic damage
    • Total Magic Damage: 50-150 (based on level) (+55% AP) ⇒ 50-200 (based on level and W rank) (+55% AP)
    • [REMOVED] Three’s NOT a Party: Bonus attack speed granted while Azir has 3 soldiers spawned has been removed
  • E – Shifting Sands
    • Magic Damage: 60/100/140/180/220 (+ 55% AP) ⇒ 60/100/140/180/220 (+ 40% AP)

Pantheon

  • Base Stats
    • Base Health Regeneration per 5 Seconds: 7.5 ⇒ 6
    • Attack Speed: 0.644 ⇒ 0.658
  • Q – Comet Spear
    • Cooldown: 13/11.75/10.5/9.25/8 seconds ⇒ 11/10.25/9.5/8.75/8 seconds
    • Mana Cost: 30 ⇒ 25
    • Q Tap Windup Time: 0.25 seconds ⇒ 0.2 seconds
  • E – Aegis Assault
    • Cooldown: 22/20.5/19/17.5/16 seconds ⇒ 22/21/20/19/18 seconds

Zed

  • Base Stats
  • E – Shadow Slash
    • Cooldown: 5/4.75/4.5/4.25/4 seconds ⇒ 5/4.5/4/3.5/3 seconds

Jungle Adjustments

  • Counter Jungling Damage: Junglers deal 20% increased damage to their own camps and scuttle ⇒ ALL CAMPS
  • Jungle Camp Gold
    • Blue Sentinel: 80 ⇒ 90 gold
    • Gromp: 70 ⇒ 80 gold
    • Krugs (Medium): 5 ⇒ 10 gold
    • Krugs (Small): 13 ⇒ 14 gold
    • Greater Murk Wolf: 50 ⇒ 55 gold
    • Crimson Raptor (Large): 30 ⇒ 35 gold
    • Raptors (Small): 7 ⇒ 8 gold
    • Red Brambleback: 80 ⇒ 90 gold
  • Jungler Lane Experience: 75% of total experience ⇒ 40-75% (scaling from 0-14 minutes)
  • Sweeping Lens
    • Cooldown: 90-60 seconds ⇒ 120-60 seconds (based on average level)

System Changes

Cosmic Drive

  • Cooldown: Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold ⇒ Fiendish Codex + Aether Wisp + Amplifying Tome + 815g
  • [REMOVED] Health Given: 200 health ⇒ 0 health
  • Ability Power: 65 AP ⇒ 90 AP

Plated Steelcaps

  • [NEW] An Auto’s an Auto, No Matter the Code: Steelcaps now looks for all auto attacks for its damage reduction rather than auto attacks tagged with just auto attack and nothing else.

Seraph’s Embrace

  • Ability Power: 80 AP ⇒ 70 AP
  • Health: 250 ⇒ 200

Archangel’s Staff

  • Ability Power: 80 AP ⇒ 70 AP

Grasp of the Undying

  • [REMOVED] Percent of Maximum Health Healing: 1.7% (melee champions)/1.02% (ranged champions) ⇒ 1.2% + 3 (melee champions)/0.72% +1.8 (ranged champions)
  • Maximum Health Gained: 5 (melee champions)/3 (ranged champions) ⇒ 7 (melee champions)/4 (ranged champions)

Triumph

  • Heal on Takedowns: 10% of missing health ⇒ 2.5% of maximum health (+5% of missing health)

ARAM

  • [REMOVED] Ta-ta Towers: Tower rubble has been removed from the game.

Outer Turrets

  • Turret Damage: 185 base, scaling to 233 over 8 minutes ⇒ 185 base, scaling to 293 over 12 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • [NEW]Defenses Down: Once the game has reached 12 minutes, Outer Turret Armor and Magic Resist will be set to 40

Inhibitor Turrets

  • [NEW] Fortification Buff: When your team’s outer turret falls, this turret receives 30% Damage Reduction for 60 seconds.
  • Turret Damage: 195 base, scaling to 243 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes

Nexus Turrets

  • Turret Damage: 175 base, scaling to 223 over 8 minutes ⇒ 195 base, scaling to 375 over 15 minutes
  • Turret Armor: 70 base, scaling to 78 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes
  • Turret Magic Resist: 75 base, scaling to 83 over 8 minutes ⇒ 75 base, scaling to 96 over 8 minutes

Brush Changes

  • Perfectly Balanced: Adjusted the placement of the 3 brushes in the center of the bridge to be exactly equidistant so Blue team no longer has a half-Teemo’s worth of distance advantage when running to their brush.

Balance Adjustments – Buffs

  • Hecarim: Damage Dealt: 100% ⇒ 105%

Balance Adjustments – Nerfs

  • Annie: Damage Dealt: 100% ⇒ 95%; Shielding Modifier: 100% ⇒ 80%
  • Ryze: Damage Dealt: 110% ⇒ 105%
  • Udyr: Damage Dealt: 105% ⇒ 100%

Champion Pricing Update

Blue Essence prices for champions are updated.

Behavioral and Competitive Systems

  • AFK Timeout: There will now be a 1-minute queue delay penalty for all players that AFK or leave games.
  • No More Immunity: Fixed a bug where sometimes frequent leavers would not get a penalty.
  • First dodge: -3 LP ⇒ -5 LP
  • Subsequent dodges: -10LP ⇒ -15 LP

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