You can choose these heroes in Dota 2 to stun enemies in 7.32e.
There are over a hundred heroes that are unique to Dota 2 that allow players to use a number of strategies to make the team play exciting and fun for the squad. You can play a bunch of roles for your team to be helpful to your teammates. These roles include getting more kills by playing the carry hero, restoring health and mana to your allies using support heroes, and tanking damage from enemy attacks.
You can pick heroes with abilities that can stun your opponents to give your team an advantage in battles. People can stun enemy heroes using their skills in different lanes to prevent them from landing last hits on your allies and creeps. You can make it easier for your teammates to flee from team fights by using a stun like Storm Hammer or Dragon Tail to stop your enemies in their tracks.
Take a look at the most effective stunners in the 7.32e update to help you win more matches in the online game.
Tiny
Tiny is a tactile stunner who can get instant kills in Dota 2 matches. The melee hero can level up early in the off lane before roaming around the map for easy kills. He has a base health of 800 that allows him to tank a significant amount of damage from enemy heroes in lanes. Tiny has a base Strength of 30 and gains an additional 4 Strength per level.
Many people choose Tiny for his ability to initiate team fights with his allies. You can max out Avalanche with Tiny to deal 300 damage to enemy heroes and stun them for up to 1.4 seconds in a radius of 370. Avalanche has a cooldown of 14 seconds and needs 120 mana to be used per cast. People can increase the damage dealt by Tiny using Avalanche by 80 after reaching level 15 through the Talent Tree. You can reduce the cooldown of Avalanche by 8 seconds at level 25.
Gamers can grab allies and launch them at an enemy unit using Toss to surprise their opponents while playing Tiny. Enemy heroes affected by Toss are hurled into the air and deal up to 300 damage to nearby enemy units in a radius of 275. Toss has a cooldown of 11 seconds and requires 140 mana to be used per cast. You can use a combination of Toss and Avalanche to stun and slay enemy heroes within moments of entering a battle in Dota 2. Tiny gains an additional charge for Toss at level 25, making it harder for enemy heroes to run from team fights later in the game.
You can purchase a Null Talisman for Tiny after spawning into a match to increase his mana pool. Tiny has a base mana pool of 279 and a Null Talisman can provide up to 60 bonus mana at level 1, letting Tiny cast more spells in his lane. You can also buy a Magic Wand to restore health and mana to Tiny between battles. Buying an Arcane Boots will increase your mana pool by 250 mana, allowing Tiny to cast Avalanche multiple times to stun enemy heroes in team fights with Tiny. The Strength hero can use Arcane Boots to replenish up to 175 mana using the item to allies around him in a radius of 1200.
Tiny can help you increase your kill counts by purchasing a Blink Dagger in the game. Blink Dagger costs 2250 gold and can be used to teleport to a nearby location while playing Tiny in Dota 2 matches. You can upgrade a Blink Dagger to an Overwhelming Blink to gain an additional 25 Strength for Tiny. He will deal a base damage of 100 and an additional 150% of his Strength as damage at the location he teleports to using an Overwhelming Blink.
You can purchase a Dagon for Tiny to deal 400 burst damage to enemy heroes after stunning them with Avalanche. Players can upgrade a Dagon up to 4 times using the recipe to deal a maximum of 800 damage to enemy heroes. A level 4 Dagon has a cooldown of 15 seconds and consumes 200 mana to be used.
The 7.32e update for Dota 2 has tweaked his ability, Tree Volley. Tiny can gain the new ability, Tree Volley, by purchasing an Aghanim’s Scepter. He can strike enemy heroes using the trees around him to deal his attack damage per tree. You can channel the ability, Tree Volley, for up to 2.5 seconds in the latest 7.32e patch. Tree Volley has a cooldown of 17 seconds and needs 200 mana.
Mirana
Mirana can stun enemy heroes from an incredibly far distance. She can hide her allies at will to plan attacks across the map in Dota 2. The ranged hero can hit enemies with a wide range of spells to drain their health in battles. She has a maximum range of 630 on her physical attacks, letting her farm more gold in lanes without taking a considerable amount of damage.
Her ability, Sacred Arrow, can be used to strike enemy heroes from hidden locations. Enemy units hit by a Sacred Arrow will be stunned for up to a maximum of 5 seconds. Sacred Arrow has a cast range of 3000 and deals 330 damage to enemy units. You can use Starstorm with Mirana to deal 300 damage to all enemy units in a radius of 650. You can upgrade Sacred Arrow using an Aghanim’s Scepter to unleash Starstorm on enemy units that are found along the path of a Sacred Arrow. It also deals an additional instance of Starstorm on the stunned enemy to deal bonus damage in games.
You can buy a Desolator to gain 50 bonus attack damage for Mirana. Physical attacks from the Agility hero can decrease the armor of enemy heroes by 6 for 7 seconds. Sacred Arrow can be used to deal more damage during battles after Mirana purchases a Desolator. Make sure you level up Leap to get closer to stunned heroes during your matches while playing Mirana. She can hop across a distance of 575 to gain 32% bonus movement speed and 100 bonus attack speed using Leap. You can upgrade Leap using an Aghanim’s Shard to deal bonus damage to enemy units. The bonus damage dealt by the upgraded Leap has been increased from 150 to 170 in the 7.32e update for Dota 2.
Her ulti, Moonlight Shadow, can be used to turn her allies invisible for up to 18 seconds. It has a fade time of 1.5 seconds and provides up to 15% movement speed bonus to Mirana and her teammates. Mirana can launch Sacred Arrows while invisible to hit her enemies with increased accuracy and range. Moonlight Shadow has a cooldown of 100 seconds and needs 125 mana to be used per cast.
Players can purchase an Eye of Skadi for Mirana to gain Cold Attack on her physical attacks. Mirana can slow the movement speed of enemies after stunning them with Sacred Arrow after equipping an Eye of Skadi for the Agility hero. The movement speed slow against ranged heroes from Eye of Skadi has been increased from 40% to 50% in the 7.32e patch.
Windranger
Windranger can stun up to 2 enemy heroes at a time using Shackleshot. Enemy units can be stunned for up to 3.8 seconds after being hit by Shackleshot to help Windranger and her allies eliminate her opponents. Shackleshot has a cooldown of 10 seconds and needs 100 mana to be cast. You can decrease the cooldown of Shackleshot by 2 seconds by reaching level 10 with Windranger in Dota 2 matches.
She can launch a Powershot to deal up to 450 damage to enemy units along a path in front of her. It can take up to a second for Windranger to channel her ability, Powershot, in battles. The cast range of Powershot has been increased from 2600 to 3000 in the 7.32e update for the game.
People can use Focus Fire on disabled enemy heroes to gain 500 bonus attack speed for 20 seconds. Windranger has her attack damage reduced from 30% to 25% while channeling Focus Fire on enemy heroes in the recent 7.32e release. You can further decrease the damage reduction of Focus Fire by 16% at level 20 for Windranger. Focus Fire has a cooldown of 30 seconds and needs 125 mana to be used per cast.
You can help Windranger survive longer in battles by purchasing a Linken’s Sphere in your matches. A Linken’s Sphere provides 16 Intelligence, 16 Strength, 16 Agility, 7 health regeneration, and 5 mana regeneration to Mirana. She can also block most targeted spells using Linken’s Sphere once every 14 seconds. The item can be bought for 4600 gold.