Home EsportsCS:GO Major CSGO update tweaks Dust 2, Mirage, Cache and improves visibility of Agents » TalkEsport

Major CSGO update tweaks Dust 2, Mirage, Cache and improves visibility of Agents » TalkEsport

by Sonu Banerjee

Valve has once again released a new update for CSGO and this time it’s apparent that they’ve finally listened to the demands of the community.

Photo: Dexerto

Only a few days ago, we had reported on how the new agent skins’ implementations in CSGO had made an avid colour blind CSGO player of five years quit the game after experiencing difficulties in identifying the models across the maps. Well, it looks like he can come back now, since the update Valve issued on June 10 primarily focuses on addressing the visibility problem.

For starters, Valve has implemented a ‘Boost Player Contrast’ button in the advanced graphics option setting, which improves the legibility of the player models across every map. Since agent textures too, were changed for the same purpose.

Apart from a minor rendering improvement and some misc. changes, the update added a lot of tweaks on the major maps like Dust 2, Overpass, Mirage and Cache, most of which are aimed at improving visibility of player models across parts of the maps.

Here’s the detailed list of tweaks to the maps as mentioned in the patch notes by Valve:

Overpass:

– Removed large ivy-models near bathrooms by A site

– Removed thin windows in bathrooms by A site

– Removed bicycle by picnic by A long

– Brightened up connector tunnel

– Brightened up T spawn

– Added nice stone trims

Dust2:

– Flipped B site doors

– Simplified background when looking from B tunnels towards truck in mid

– Changed fog start distance from 1000 to 512, changed max density from .2 to .4

– Raised windows by A site ramp to make characters stand out more

Mirage:

– Removed trash pile at top of mid

– Trimmed plant by T spawn, towards apartments

– Boosted light in market window

– Fixed silent dropdown bug from B site balcony

– Changed angle of ladder in ladder-room

Inferno:

– Trimmed ivy by CT spawn towards A site arch

– Fixed CSM shadow from tower in mid

Train:

– Added new train bumper model with flat top

Cache:

– Replaced ladder to sniper’s nest with a box

– Cleaned up several important angles. (Thanks LangeThorup!)

– Added 1v1 Arenas

– Replaced cargo containers with new model for improved performance

– Visibility improvements in T entrance to A Main (Thanks Slender_CS!)

– Fixed unwanted/unintuitive wallbang in Mid

Other than the visibility improvements, the addition of 1v1 arenas to Cache are certain to be welcomed by the community. Another significant change is that the ladder which was previously found in sniper’s nest is now replaced by a box.



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