For the famous first-person shooter Counter-Strike, Valve has published another update: and Vertigo is heavily updated.
Since its launch, several people have called for its withdrawal and up to this day, the new map to join the competitive map pool has been strongly criticized.
The developers remained open-minded and updated the map based on community suggestions and found and solved problems glitches and exploits. This is not the first time Valve has adjusted the map to make some kind of modification to a small or large shift for almost every patch.
This post-Main patch deletes a whole section of the map (forklift) while also adding a new track near A location. The total Vertigo modifications can be found and the fixes here:
A bombsite
- Removed forklift at bottom of lower A ramp
- Tightened doorway leading to lower A ramp slightly
- Closed gap in wooden fence by A site crane
- Added new side-path from scaffolding to A site
- Made scaffolding wider
- Removed lower exit from scaffolding
- Closed one of the exits from CT elevator room to A site
- Moved drywall stack in exit from elevator room to A site
- Widened tall cover on A site
B bombsite
- Widened entrance to B site from CT spawn
- Added blockers to ends of outer walkway around B site
Miscellaneous
- Removed dark cubby by HVACs near T spawn
- Removed door in mid, cleaned up mid geometry
- Blocked gap in sandbags on lower A ramp
- Re-colored bombsite boxes to red
- Sliced corner in top mid
- Removed boxes in CT spawn
- Brightened interior lights overall
[ MISC ]
– As an onboarding experiment, some new users will be restricted to Casual and/or Deathmatch until they reach Private Rank 2.
– Fixed the XP progress bar not filling to the end when ranking up.
– Improved shutdown sequence of official servers when rolling over to the latest version.
[ MAPS ]
Dust II
-Fix for VPhysics Displacement bug
Nuke
-Fix for VPhysics Displacement bug
-Removed invisible collision that could block shots between ramp and toxic on Bombsite B
Vertigo
-Post-Major gameplay update:
-Bombsite A:
–Removed forklift at bottom of lower A ramp
–Tightened doorway leading to lower A ramp slightly
–Closed gap in wooden fence by A site crane
–Added new side-path from scaffolding to A site
–Made scaffolding wider
–Removed lower exit from scaffolding
–Closed one of the exits from CT elevator room to A site
–Moved drywall stack in exit from elevator room to A site
–Widened tall cover on A site
-Bombsite B:
–Widened entrance to B site from CT spawn
–Added blockers to ends of outer walkway around B site
-Other:
–Removed dark cubby by HVACs near T spawn
–Removed door in mid, cleaned up mid geometry
–Blocked gap in sandbags on lower A ramp
–Re-colored bombsite boxes to red
–Sliced corner in top mid
–Removed boxes in CT spawn
–Brightened interior lights overall