DreamHack’s
DreamLeague Season 11 Dota 2Over the time period, DreamHack channels accounted for the top two most-watched channels on Twitch, and overall coverage boosted Dota 2 viewership on Twitch to 20.6M hours watched from March 14-24 making it the fourth most-watched game on Twitch.
While the English-language channel for the DreamLeague garnered more total hours watched over the course of the event (5.8M), the Russian-language broadcast (5.6M hours watched) actually boasted stronger average viewership.
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The official DreamLeague channel’s 29K concurrent viewers came over the course of 246 hours of airtime that included peripheral content that recorded lower viewership than live matches. The Russian-language channel for DreamHack posted an average of 61K CCV with just 85.9 hours of airtime. Outside of that discrepancy there was also a higher peak viewership total on the Russian-language channel of 203K CCV. The English channel posted a max CCV of 124K.
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As one would likely predict the most-watched sessions of the event were surrounding the final two days of the tournament. During 10 hours of airtime for the grand finale, the Russian-language channel averaged 140K CCV. The English-language channel posted an average of 86K CCV over 11 hours of airtime.
The last time DreamLeague served as a Dota 2 Major was at the beginning of the 2017-2018 season, but the structure of that tournament differed largely from this one. With only three days of matches between Dec. 1-3, DreamHack’s top two channels pulled 2.4M (English) and 1.8M (Russian) total hours watched on Twitch.
That event was formatted as a double elimination contest between eight teams that qualified. This year’s tournament was significantly more extensive featuring group stage play from March 14-15 followed by a sixteen-team double elimination bracket from March 16-24.
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The two Majors of the 2018-2019 Dota Pro Circuit had comparable formats and received viewership on Twitch that would suggest such. PGL’s
Coverage of StarLadder
While each Major this season has been run by a different organizer with different methods for broadcasting, not all of which include Twitch, using gaming’s largest endemic platform for streaming as a vehicle with which to view trends can provide insight. Each of these tournaments have had both Russian and English broadcasts receiving high viewership metrics with no one language’s broadcast consistently outperforming the other.