Home Esports LoL 12.11 Patch Notes: Durability Update, Bel’Veth Release

LoL 12.11 Patch Notes: Durability Update, Bel’Veth Release

by Rohat Dicle Kılınç

After shaking the game with massive changes in LoL 12.11 Patch Notes, Riot is trying to balance things out with the new patch.


The 12.10 patch colloquially referred to as the ‘Durability Update’ has now been out for almost two weeks. Player reception to it is mostly positive, as players have been enjoying drawn-out team fights, safer early laning and an overall less damage-heavy game.

Still, as always tend to happen with sweeping changes, some champions have risen above the rest because they benefitted from these changes more compared to others. Champions like Taliyah and Kayle, which were already quite good before 12.10, were pretty overwhelming to face, and they got nerfed during the week in the 12.10b hotfix patch.

While there is more champion nerfs in 12.11, the patch is mostly focused on system adjustments. Multiple items are buffed or nerfed as well as a tower damage nerf which the community online isn’t very happy about.

What is changing in patch 12.11 and what to expect?

Before taking an overall look at what is different, remember that these changes were announced on Twitter by Matt ‘Phroxzon’ Leung-Harrison and they aren’t final till the official Patch Notes are out.

The first and most controversial change among players is the tower damage nerfs. Players have been complaining about the ease of tower dives and the ineffectiveness of being under your tower for the last couple of seasons. During 12.10, you could’ve traded one for one if you dove, and the change back to lesser damage from towers didn’t make the community happy.

Another focus was the mythic items across classes. Riot expressed that they think assassins and tanks were left behind a little during 12.10, so they are seeing some buffs to their items. While assassins are getting a little bit more lethality, tanks will have more access to ability haste, resistance and health. It will be interesting to see what these changes bring as some of the assassins like Qiyana and Talon were already performing well. Maybe be ready to see them in most of your games.

There are also multiple adjustments to multiple bruiser and mage items. Most notably Liandries were the premier AP item to go during 12.10 even for mages like Vel’Koz and Xerath. Additionally, Riot is finally nerfing the combo of Death Dance and Maw of Malmortius which means bruisers will not be immune to magic damage. These changes may mean some control mages can once again be viable in mid-lane.

When it comes to champions themselves, 32 of them are getting either a nerf or a buff. While champions like Swain, Taliyah and Rengar who were dominating the Rift are getting nerfs, the ones like Gragas, Aphelios and an almost 40% win rate Ryze are finally getting some well-deserved buffs. There is also another mini rework for Zeri as the champ fell from people’s graces after Riot gutted her bruiser build.

belvethrelease

Bel’Veth is released in 12.11

With two huge patches in 12.10 and 12.11, people might forget that a new champion release is upon us.

Bel’Veth, the Void Empress, is a new jungler from the Void and she is the champion number 160 in League of Legends. She is a mobile skirmisher with a unique kit that promises power to its players. If you’d like to learn more about Bel’Veth before trying her on the Rift, you can read more about it here.

When does League of Legends Patch 12.11 go live?

As always, patch 12.11 will go live on a Wednesday morning on June 8, 2022.

The first region that the patch will drop is the Oceania servers at 10 AM AEDT. The rest of the servers will follow suit in the morning hours of their respective regions. Here are the timings for most servers:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

Full LoL 12.11 Patch Notes 

SR Turrets

  • Outer turrets AD (based on game time): 167 – 391 –> 162 – 344

Systemic (runes & items) changes

Mage mythics

  • Crown of the Shattered Queen ability power: 60 –> 70 (Ornn item: 80 –> 90)
  • Everfrost (+Ornn item) slow duration: 1.5s –> 1s
  • Liandry’s Anguish (+Ornn item) burn base damage: 15/s –> 12.5/s
  • Riftmaker ability power: 80 –> 70 (Ornn item: 100 –> 90)
  • Hextech Rocketbelt magic pen: 6 –> 10 (Ornn item: 10 –> 15)
  • Night Harvester (+Ornn item):
    • per-target cooldown: 40s –> 30s
    • ability haste: 15 –> 25 (Ornn item: 20 –> 30)

Assassin items

  • Prowler’s Claw:
    • lethality: 18 –> 22 (Ornn item: 26 –> 32)
  • Duskblade of Draktharr:
    • lethality: 18 –> 22 (Ornn item: 26 –> 32)
  • Eclipse:
    • lethality: 18 –> 22 (Ornn item: 26 –> 32)
    • max health damage (+Ornn item): 6% always –> 6% melee, 3% ranged
  • Serpent’s Fang lethality: 12 –> 14
  • Axiom Arc lethality: 10 –> 13
  • Umbral Glaive cooldown: 35s –> 40s

Grievous Wounds

  • Healing reduction: 50%/30% –> 40%/25%

(Affects the following items, as well as Katarina, Kled, Singed, Varus)

  • Chempunk Chainsword:
    • ability haste: 15 –> 25
    • attack damage: 45 –> 55
  • Mortal Reminder attacks for empower: 3 –> 2
  • Executioner’s Calling attack damage: 15 –> 20
  • Morellonomicon:
    • health: 250 –> 300
    • ability power: 80 –> 90
  • Chemtech Putrifier ability power: 55 –> 60
  • Oblivion Orb ability power: 30 –> 35
  • Thornmail passive damage bAR scaling: 10% –> 20%
  • Bramblevest passive base damage: 3 –> 4

Other tank items

  • Bami’s Cinder completion price: 300 –> 200 (upgrades unchanged)
  • Sunfire Aegis health: 350 –> 450 (Ornn item: 500 –> 600)
  • Frostfire Gauntlet health: 350 –> 450 (Ornn item: 500 –> 600)
  • Turbo Chemtank health: 350 –> 450 (Ornn item: 500 –> 600)
  • Randuin’s Omen armor: 80 –> 90
  • Spirit Visage magic resist: 40 –> 50
  • Abyssal Mask:
    • magic resist per cursed enemy: 7 –> 9
    • magic resist: 30 –> 35
  • Knight’s Vow ability haste: 10 –> 20
  • Zeke’s Convergence armor: 25 –> 35

Bruiser items

  • Goredrinker (+Ornn item) mythic ability haste: 5 –> 7
  • Death’s Dance heal: 140% bAD –> 120% bAD
  • Maw of Malmortius cooldown: 60s –> 75s
  • Sterak’s Gage:
    • shield bHP scaling: 70% –> 75%
    • base AD to bonus AD: 40% –> 45%
  • Blade of the Ruined King lifesteal: 7% –> 8%

Other DPS/ADC runes and items:

  • Ranged Lethal Tempo attack speed: 30%-54% –> 18%-42%
    • 5% per stack at level 1 increasing by +1% at levels 3, 6, 9, 12 –> 3% per stack at level 1 increasing by +1% at levels 3, 6, 9, 12
    • Melee attack speed values unchanged (10%-15% per stack)
  • Kraken Slayer (+Ornn item) 3rd attack true damage: 60 +45% bAD –> 50 +40% bAD

LoL 12.11 Patch Notes Individual champion changes

Aphelios:

  • AS per rank: 6% –> 7.5%
  • Lethality per rank: 4.5 –> 5.5

Brand:

  • P tHP damage per stack over duration: 3% –> 2.5%
  • P tHP damage explosion: 10%-14% linear between champion levels 1-17 –> 8%-12% linear between champion levels 1-17 (2% per 100 AP scaling unchanged)

Caitlyn:

  • Q tAD scaling: 130%-190% –> 125%-205%
  • Q cost: 50-90 –> 55-75
  • E base damage: 70-230 –> 80-280
  • E cooldown: 16s-10s –> 16s-8s

Fizz:

  • health growth: 112 –> 106
  • mana growth: 37 –> 52

Gragas:

  • Q min AP scaling: 70% –> 80% (max is still x1.5 this value)
  • Q cooldown: 11s-7s –> 10s-6s
  • E cooldown: 16s-12s –> 14s-12s

Graves:

  • (Bugfix) now swaps Glacial Augment for First Strike

Gwen:

  • W resists: 20 flat –> 12-20
  • W cooldown: 22s-14s –> 22s-18s
  • E cooldown refund: 60% –> 50%

Irelia:

  • Q heal tAD scaling: 7%-11% –> 9%-13%
  • E cooldown: 18s-12s –> 16s-12s

Kayn:

  • Q Rhaast (Darkin, red form) scaling: 5.5% per 100 bAD –> 5.0% per 100 bAD

Kogmaw:

  • Q attack speed: 15%-35% –> 10%-30%
  • Q shred: 25%-33% –> 23%-31%
  • W max health scaling: 3%-7% –> 3%-6%

Lee Sin:

  • base AD: 66 –> 68
  • Q base damage (each part): 50-150 –> 55-155

Lillia:

  • base health: 650 –> 625
  • P burn scaling over 3s: 1.5% per 100 AP –> 1.2% per 100 AP

Master Yi:

  • health growth: 106 –> 100
  • E base damage: 30-62 –> 30-50

Mordekaiser:

  • P “combat tracking duration”: 4s flat –> 4s-9s (Scales with passive rank, but passives don’t level up?)
  • URF-only changes:
    • P bonus MS: unchanged 1-18, now scales past 18 (9% @ 19-30 (same as 18) –> 12%-18% @ 19-30)
    • 3% at level 1 and increasing by +3% at levels 6, 11 -> 3% at level 1 and increasing by +3% at levels 6, 11, 19, 24, 30

Nunu:

  • Q non-champ heal: 65-185 +6% bHP +70% AP –> 65-185 +10% bHP +90% AP
  • non-champ and low-health modifiers are still x0.6 and x1.5 of these values respectively
  • E cooldown: 14s flat –> 14s-10s

Olaf:

  • P max stats threshold: 22.5% –> 30%
  • P max lifesteal: 10%-30% linear with champion levels –> 8%-25% linear with champion levels
  • Q min cooldown: 3s –> 2.5s
  • Q base damage: 60-260 –> 70-270
  • W cooldown: 16s-10s –> 16s-12s
  • R resists: 10-40 –> 10-30

Rakan:

  • Q base heal: 18-90 –> 30-115
  • W cooldown: 18s-12s –> 16s-10s
  • E cost: 60-100 –> 40-60
  • E base shield: 35-135 –> 50-150

Rengar:

  • base health: 655 –> 620
  • AD growth: 3 –> 2.5
  • R cooldown: 110s-70s –> 110s-90s

Ryze:

  • E damage AP scaling: 30% –> 35%
  • E cost: 40-100 –> 35-75

Samira:

  • AD growth: 3 –> 3.3
  • Q tAD scaling: 80%-120% –> 85%-125%

Senna:

  • P “soul drop percent chance on senna kill”: 2.777% –> 8.333%
  • Q base slow: 20% –> 15%
  • Q slow duration: 2s flat –> 1s-2s

Sona

  • (Bugfix) W shield breakpoints fixed to reflect 12.10 nerf

Swain:

  • P heal tHP scaling: 3.5%-7% –> 3%-6%
  • 3.5% at level 1, increasing by +1% on levels 6, 11 and by +1.5% on level 16 -> 3.5% at level 1, increasing by +1% on levels 6, 11, 16
  • W damage: 80-240 +70% AP –> 80-220 +55% AP (minions are still half)
  • R heal per second: 15-45 +20% AP –> 15-40 +18% AP (minions are still x0.1)

Sylas:

  • W cooldown: 14s-6s –> 12s-6s
  • cost: 60-100 –> 50-90
  • min healing AP scaling: 35% –> 40% (max healing is still x2.0 this value)
  • E cooldown: 14s-10s –> 13s-9s

Tahm Kench:

  • P onhit bHP scaling: 2.5% –> 4%
  • Q base heal: 10-20 –> 10-30
  • R base shield: 500-900 –> 650-950

Taliyah:

  • base health: 570 –> 550
  • Q cooldown: 6.5s-2.5s –> 7s-3s
  • Q base damage per rock: 38-130 –> 40-120
  • repeat hits and recast are still x0.4 and x1.9 of this respectively
  • E monster mod: x1.0 –> x1.5 (this has come and gone multiple times)

Taric:

  • Q cost: 65-85 –> 60 flat
  • Q heal Taric tHP scaling per stack: 0.75% –> 1%
  • E stun duration: 1.25s –> 1.5s
  • E cooldown: 17s-13s –> 15s-11s

Tryndamere:

  • Q base heal: 25-57 –> 30-70
  • Q heal per fury point: 0.45-1.65 –> 0.5-2.3
  • R cooldown: 130s-90s –> 120s-80s

Veigar

  • E cooldown: 20s-12s –> 20s-14s

Wukong:

  • W cooldown: 20s-12s –> 22s-12s
  • E monster mod: 180% –> 160%

Xin Zhao:

  • P heal tAD scaling: 7% –> 10%
  • W cost: 60 flat –> 60-40
  • W thrust damage: 40-180 +80% tAD +50% AP –> 50-190 +90% tAD +65% AP (crit is still up to x1.333 these values)

Zeri:

  • Empowered Passive attack
    • %HP damage: 1%-10% –> 3%-15%
    • AP ratio: 80% –> 90%
    • No longer slows.
  • Q base damage: 7-15 –> 8-20
  • Q AD ratio: 110%-120% –> 110%-130%
  • W beam (wall collision) will crits for 175% damage.
    • Note the interaction of crits with E CD refund and R stacks
  • W AD ratio: 140% –> 150%
  • W slow: 30%-70% –> 30%-50%
  • W cooldown: 13-9s –> 12-8s
  • E cooldown: 26s-20s –> 22s-16s
  • E cooldown refund per hit: 1.0s –> 0.5s (crits still triple)
  • R stack per initial champion hit: 4 –> 8
  • R bonus MS per stack: 1.5% –> 1%
  • R cooldown: 120-70s -> 100-70s



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