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University of Augsburg and MELCHERS Rechtsanwälte to research esports law

by Jamie Wootton

The Research Center for Esports Law of the University of Augsburg and MELCHERS Rechtsanwälte, a German law firm, have entered an agreement to pursue research in esports law.

The collaboration will see the two parties research esports law with a focus on gambling.

Research Center for Esports Law MELCHERS Law
Logo credits: Research Center for Esports Law, Research Center for Esports Law MELCHERS Law

RELATED: Germany introduces dedicated visa for esports

The agreement will mainly centre around “the dialogue between practice and science with a focus on gambling law.” The University of Augsburg partnered with G2 Esports earlier this month to share information on esports-related law and collaborate on organising relevant events together.

Dr. Martin Maties, Director of the Research Center for Esports Law at the University of Augsburg, commented on the agreement in a release: “A complex subject like esports cannot be researched in isolation, but must be examined in the context of the economic developments and the practical problems of all areas of law. In this context, all actual phenomena that are closely related to esports are important.

We are delighted to have MELCHERS Rechtsanwälte, one of the leading law firms in esports and gambling law in Germany, as our cooperation partner.”

RELATED: G2 Esports and University of Augsburg partner to advance esports law

Dr. Holger Jakob of MELCHERS Rechtsanwälte added: “Within the scope of the cooperation with FeSR we can make an important contribution to making esports in Germany even more professional and successful without neglecting the important aspects of youth and player protection. Gambling and sport, as far as they are digital, are still at an early stage of their development in their legal aspects.”

Esports Insider says: It’s reassuring to see qualified professionals working with the University of Augsburg’s Research Center for Esports Law as they embark, along with other stakeholders, to improve knowledge on the subject. As esports continues to professionalise, it will be all the more important to have credible research.

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